Sunday, 28 November 2010

nice and fleshy

I'm getting quite pleased with myself now :)

posed monster

Using the new goZ in to Max is giving me some weird results but importing the obj's and applying the bump and textures looks terrible. In max the monster is black like the normals are inside-out, it renders like this but the shadows are not cast from certain parts.

Sunday, 21 November 2010

shelby demo head

This is the demo head which comes with escape studio Zbrush course. I just texturing it at the mo.


I need to figure out how to reverse my bump map and my texture is coming out all pixellated. But I'm getting there :)

Monday, 8 November 2010


I just joined a Zbrush class at escape studios. I've been playing around with Zbrush for awhile now but I still don't really understand it's work flow. I'm a bit worried I need to know Maya to get the most out of class but hopefully I can figure out the Max alternatives or maybe get my arse in gear and learn Maya once and for all.